![]() ![]() ![]() Some of them are more influential than others. Games that follow enough of these conventions can be called Souls-Like. Similar to a roguelike, the Souls series of games have come up with a number of unique conventions that many other games have taken some degree of inspiration from. Souls-like is a subgenre of Action RPG games, formed by the unique conventions of Demon’s/Dark Souls. I’m more doing this to pin the idea down in case it comes up in conversation again, than because it’s something that really needs to be discussed. A lot of people have covered this topic before.
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